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| Preparation |
| Category |
Preparation |
| Aspects |
Concentration (Required,
Neutral) The adept must maintain concentration while Preparing an effect.
Actions (Possible, Enhancer) Gestures may help focus the adept's concentration, granting a
bonus to maintain concentration and avoid interruptions while preparing an effect.
Language (Possible, Enhancer) Certain phrases may help focus the adept's
concentration, granting a bonus to maintain concentration and avoid interruptions while
preparing an effect. |
| Time |
2 Action Intervals
Variable: Manipulating (minimum 1 Action Interval).
Access time may be manipulated to increase/decrease the total time, modifying the
difficulty of the Effects Trial by -1/+1 per Variation Interval. |
| Variation Facility |
Reduction Facility: 2
(minimum of 1 Action Interval)
Extension Facility: 1 (maximum 10 Action Intervals)
If an adept continues to use the same Conduit for an identical effect (including Temper
Aspects), without change or interruption, Preparation Time is reduced to the minimum (1
Action Interval) without an accompanying increase in difficulty. |
| Preparation Trial |
None. |
| Interruption |
Not allowed; Adept must make
a Charisma (Willpower) Trial to maintain concentration if interrupted (wounded, startled, etc) during
preparation. If the Adept fails the Trial, preparation ceases and the Conduit
collapses (see Limitation Aspects, above). |
| Notes |
Preparation of a Sorcery
Paradigm involves preparing a "template" or "mold" through which the
Sorcerer releases the Ethereal Essence provided by the Sorcery Conduit. If the
paradigm is incorrectly prepared, the effect will not succeed. This is judged by the
Effects Trial, rather than by a separate Trial. |
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| Effects |
| Paradigm Method |
Release |
| Casting Time |
Instantaneous |
| Effects Trial |
Base = Insight
(Structure)
Rank = Average Omnessence Skill (Archetype + Dominion, divided by two, rounded down)
Difficulty = Affinity of Target |
| Fatigue |
Fatigue Trial after Effect
has been released, with Difficulty = total Omnessence used in Effect / 10. |
| Distance |
| Base Range |
Personal
Range can be expanded to Touch (Moderate Scope) or Sight (Impressive Scope). |
| Base Area |
Individual.
Area may be expanded (Slight Scope) to an area equal to the Area Increment. |
| Area Increment |
(Aura) paces |
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| Duration |
| Base Interval |
One Action Interval (about 5
seconds).
Base Duration can be expanded to One Narrative Interval (Moderate to Epic Scope, based on
length of Narrative Interval. A minute would be Moderate, an hour Impressive, a day
would be Epic). Note that regardless of duration, the Conduit powering a Sorcery
Effect must remain open for an effect to be maintained.
Once a Duration Interval has been established for a paradigm, the paradigm may be
maintained through the use of the Maintain Temper Aspect (see below). |
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| Effects Cost |
| Scope |
standard |
| Potency |
standard |
| Intricacy |
standard |
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| Resistance |
| Passive |
Base =
Aura (Affinity)
Rank = Charisma (Willpower)
Difficulty = Effect Might |
| Active |
Counter - can be attempted
through any Origin. If the adept attempting to Counter a Sorcery Effect does not
possess the Insight attribute at a rank at least equal to the Effect Might of the paradigm
being Countered, increase the difficulty of the Counter Effect Trial by one. |
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| Participation |
Individual |
| Temper
Aspects |
| Anchor |
Cost is 100% of the cost of
the Paradigm being Anchored. Anchored effects do not require the adept to maintain a
conduit for that effect (the conduit remains, but being
Anchored, no longer requires the adept to maintain it). |
| Build |
Maximum number of Effects
which can be built = Intellect |
| Chain |
When targeting multiple
individuals, rather than an area including the targets, Chain must be used instead of Widen. |
| Delay |
Delay requires one point of
Omnessence for each Duration Interval of the Paradigm. This Omnessence must be
allocated during casting of the Paradigm (i.e. the maximum delay of the effect must be
decided in advance), although the effect may be activated sooner if an appropriate
Mechanism is also included. This is one reason to specify a longer Duration Interval
for effects that are typically Instantaneous. |
| Diminish |
Preparation time can be
reduced without a difficulty penalty at a cost of +20% Omnessence cost per Variation
Facility (may not be reduced below the minimum time) |
| Mechanism |
May only be used in
conjunction with Anchor or Delay. Omnessence cost increases with complexity.
Divination effects may be necessary for some Mechanisms. |
| Maintain |
Sorcery effects can be
maintained as long as the conduit powering the effect is maintained. This aspect
requires concentration by the adept. Failure to maintain concentration will cause
the effect to cease. Minimum cost is one point of Omnessence. For every
additional five points of Omnessence dedicated to this aspect, the difficulty of
maintaining concentration is reduced by one. Once an effect has been designated as
"Maintained," a Concentration Trial is required every Duration Interval.
Failure to succeed at such a trial ends the effect. Some traumatic events (conduit
collapse, injury, surprise, etc.) may also prompt a Concentration Trial. |
| Overpower |
Cannot be used in conjunction
with Anchor or Delay. |
| Removed |
Cost is standard.
Range must have been extended to Sight. |
| Sophistication |
May be used in
conjunction with Delay or Anchor.
A special use of this Aspect allows the adept to reduce the effective Noise Level of an
effect - for every three points allocated to Sophistication, the effective
Noise Level is reduced by one. |
| Target |
A Targeting Trial is required
for Removed Effects, as well as for missile-type effects. No cost. |
| Widen |
Variation Facility 3.
Scope must include Area. |
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