|
| Preparation |
| Category |
Preparation |
| Aspects |
Symbol (Neutral,
Required) The scribing or other creation of a Runic symbol is central to
the Runes Origin.
Materials (Neutral or Enhancer, Required) The materials used to create the Runic symbol
must contain sufficient Conjuration / Spirit P. Certain materials are superior to
others, and may grant increased amounts of PO Additionally, some combinations of
materials may add a bonus for certain Runes or Runes effects. |
| Time |
varies according to
method of making the Runes |
| Variation Facility |
8 - preparation can
be rushed, but only with difficulty, and at an increase in the difficulty of the Effects
Trial. Similarly, if great care is taken, the difficulty of the Effects Trial will
be reduced somewhat. |
| Preparation Trial |
According to the
method used. Methods of making Runes include Calligraphy, Engraving, Carving,
Sculpting, Etching, Embroidering, Weaving, etc. |
| Interruption |
Allowed.
Significant or continued interruptions may affect the quality or accuracy of the work, and
thus may increase the difficulty of either the Preparation or Effects Trials. |
| Notes |
|
|
| Back to Top |
|
| Effects |
| Paradigm Method |
Release / Channel -
the Runes adept concentrates briefly and activates the Rune. This allows the Rune
spirit to Channel its own power through the Rune into the material world. The
spirit
is Channeling, but the adept is simply Releasing. |
| Casting Time |
1 OP |
| Fatigue |
None |
| Distance |
| Base Range |
Personal
Range can be expanded to Sight (Moderate Scope) |
| Base Area |
Radius (Slight
Scope) |
| Area Increment |
PO dedicated to
Scope-Area. |
|
| Duration |
| Base Interval |
One Action Interval
Base Duration can be expanded to One Narrative Interval (Moderate to Epic Scope). |
|
| Effects Cost |
| Scope |
standard |
| Potency |
standard |
| Intricacy |
standard |
|
| Resistance |
| Passive |
Base =
Aura (Affinity)
Rank = Charisma (Willpower)
(or by Affinity of material)
Difficulty = Effect Might |
| Active |
Alter - can only be
attempted through Runes or Spiritism. If using Runes, the
altering adept must have Rune
Lore at least equal to the Effect Might of the paradigm, or suffers a penalty equal to the
difference.
Counter - can be attempted through any Origin. If adept attempting to counter a Runes
effect does not possess Sensitivity or Rune Lore, increase difficulty by one. |
|
| Participation |
Collective
(Unlimited) - Access and Preparation can include any number of individuals, some of whom
may not have any Magical Talent at all. Activation of a Rune normally requires Rune
Lore and Magical Talent (some Mechanisms allow activation by
non-adepts or others unskilled
in Runes). |
| Temper Aspects |
| Build |
Limitations include
physical space to make Runes on an object/material, and amounts of materials available to
make the Runes. |
| Delay |
Delay costs one
point of Omnessence per Duration Interval. |
| Extend Duration |
Variation Facility
1. |
| Imbed |
Runes
are essentially a specialized form of Imbedded Spiritism. The cost is included within
the Province of Runes. |
| Mechanism |
Omnessence cost
increases with complexity. Divination effects may be necessary for some Mechanisms. |
| Permanence |
Runes may be made
Permanent if the Mystical form of the Alchemical substances are used (see Alchemy). This
may allow the creation of a permanent constant or permanent re-usable effect. If
combined with Mechanism, this allows the creation of a permanent item usable by a
non-adept. |
| Removed |
Cost is standard.
Range must have been extended to Sight. |
| Target |
A Targeting Trial is
required for Removed Effects, as well as for missiles, etc. No cost. Base =
Aura (Empathy), Rank = Intellect (Perception). Base Difficulty = 2. |
| Widen |
Variation Facility
3. Scope must include Area (Slight Scope) |
|
|
| Back to Top |
|
|