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    |  |  Manipulate Light is
    the ability to alter, concentrate, disperse, or otherwise manipulate light energy.  
    The light manipulated can be sunlight, moonlight, firelight, or even light of magical
    origin.  Applications of this ability include Phantasm,
    Aura, Shadow, and Lantern. |  | 
  
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        |  |  Phantasm is the alteration of ambient light - changing the color/hue of the
        light and/or concentrating it into transitory images or patterns.  Such images or
        patterns are obviously phantasmal, although the source of the phantasms may not be
        apparent.  The difficulty of doing this is based on the relative amount of ambient
        light, and the complexity of the phantasm. |  
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            | Amount of Light | Difficulty Modifier |  
            | Bright, sunny day | +0 |  
            | Cloudy, overcast day | +1 |  
            | Morning before sunrise / Evening after sunset | +3 |  
            | Moonlit night | +5 |  
            | Firelight | +7 |  |  
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            | Phantasm Complexity | Difficulty Modifier |  
            | Simple change of hue in ambient light | +0 |  
            | Simple pattern of two to three colors | +1 |  
            | Complex patter of four or more colors | +3 |  
            | Recognizable image, one or two colors | +5 |  
            | Recognizable image, three or more colors | +7 |  |  
        |  |  |  
        |  | Phantasm: |  
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            | Default Difficulty | Routine (3) |  
            | Marginal Success | Alteration is successful. 
            For images, the image is barely recognizable as the subject of the Phantasm |  
            | Complete Success | Alteration is successful. 
            For images, the image is recognizable, but crude. |  
            | Superior Success | Alteration is successful. 
            For images, the image is recognizable. |  
            | Extraordinary Success | Alteration is successful. 
            For images, the image is recognizable, with moderate detail. |  
            | Mythic Success | Alteration is successful. 
            For images, the image is recognizable, with fine detail. |  |  
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        |  | Note:  the aesthetic quality of any images
        created through this ability should be determined by an appropriate Arts
          skill such as painting, not
        the degree of success with this ability.  Success with this ability merely grants the
        potential to make an artistic image - it gives him the paint and
          brushes, it doesn't paint the picture for him. |  
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        |  |  Aura is the concentration of ambient light into a bright aura about the
        Psychic.  This can be used to merely draw attention to the Psychic, or make her more
        visible to an audience (like a spotlight).   With greater degrees of success, It can
        be also used in a protective fashion, making the Psychic so bright to look at that it
        causes pain to the vision of an observer or opponent (this application of the ability is
        much more tasking:  it costs the Psychic one Fatigue Level per use).  The
        difficulty is based on the amount of ambient light (use the light chart listed under Phantasm above). |  
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        |  | Aura: |  
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            | Default Difficulty | Routine (5) |  
            | Marginal Success | Aura is visible, but faint. 
            Count as partial or half-light for Observation purposes.  No Protective benefit is
            gained. |  
            | Complete Success | Aura is visible.  Removes
            any penalty to Observation for low light or darkness.  No
              protective benefit is
            gained. |  
            | Superior Success | Aura is visible.  Removes
            any penalty to Observation for low light or darkness.  If
              protective brightness is
            desired, opponents will add +1 to difficulty of attacking Psychic. |  
            | Extraordinary Success | Aura is visible.  Removes
            any penalty to Observation for low light or darkness.  If
              protective brightness is
            desired, opponents will add +3 to difficulty of attacking Psychic. |  
            | Mythic Success | Aura is visible.  Removes
            any penalty to Observation for low light or darkness.  If
              protective brightness is
            desired, opponents will add +5 to difficulty of attacking Psychic. |  |  
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        |  | Note that protective benefits should decrease
        with distance from the Psychic - a bright aura which makes the Psychic harder to look at
        (and therefore strike) in melee might actually help an archer who is some distance away. |  |  | 
  
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        |  |  Shadow is the manipulation of light away from the Psychic, so that the
        Psychic is shaded from light, or so that the area around the Psychic is more shadowy than
        before.  It is possible, although very difficult, for the Psychic to completely
        remove light from his immediate vicinity.   Light which is dispersed away from the
        Psychic will actually increase the ambient light in the area away from the Psychic. 
        Greater degrees of success will reduce the ability to notice this side-effect by dispersing
        the light over a greater area away from the Psychic. |  
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        |  | Difficulty is based on the amount of ambient
        light. |  
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            | Amount of Light | Difficulty Modifier |  
            | Bright, sunny day | +11 |  
            | Cloudy, overcast day | +9 |  
            | Morning before sunrise / Evening after sunset | +7 |  
            | Moonlit night | +5 |  
            | Firelight | +3 |  
            | Torchlight | +1 |  
            | Starlight | +0 |  |  
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        |  | Note: in Geoza, reducing the amount of
        sunlight striking a Persona in this manner does nothing to reduce the amount of heat from
        the sun - Manipulate Heat would have to be used for that purpose.  But shade from
        this ability would protect the Persona from glare and the danger of sun-blindness. |  
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        |  | Shadow: |  
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            | Default Difficulty | Routine (7) |  
            | Marginal Success | Mild shade.  No penalty to
            observation. |  
            | Complete Success | Mild shade or light shadow.
              Slight Hindrance to Observation.  Ambient light outside of shadowed area is
              noticeably brighter. |  
            | Superior Success | Heavy shade or moderate shadow.
              Hindrance to Observation.  Ambient light outside of shadowed area is somewhat
            brighter, but only noticeable with careful observation. |  
            | Extraordinary Success | Heavy shadow.  Considerable
            Hindrance to Observation.  Ambient light outside of shadowed area is not
              noticeably brighter. |  
            | Mythic Success | Darkness.  Severe Hindrance
            to Observation.  Ambient light outside of shadowed area is not noticeably
              brighter. |  |  
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        |  |  Lantern is the concentration of light from a light source into a tight beam
        of bright light, similar to a shuttered lantern with reflective mirrors.   This is
        normally done to the light from a torch or campfire to improve observation in a specific
        direction.  This effect has the advantage that the holder of the
          light source is not clearly visible to other observers, since little
        radiated light is striking him.  Difficulty is based on the size of the light source
        - higher degrees of success result in progressively brighter concentrations of light,
          and
        thus greater distance. |  
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            | Light Source | Difficulty Modifier |  
            | Large fire | +7 |  
            | Small fire | +5 |  
            | Torch | +3 |  
            | Candle | +1 |  
            | Match | +0 |  |  
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        |  | Lantern: |  
        |  | 
          
            | Default Difficulty | Routine (5) |  
            | Marginal Success | Most light from the source is
            concentrated in a given direction, small amounts of light continue to radiate from the
            source normally.  Light projects up to twice as far in the desired direction as
            normal. |  
            | Complete Success | Light from the source projects up
            to three times as far in the desired direction.  Very slight amounts of light
            continue to radiate from the source normally. |  
            | Superior Success | Light from the source projects up
            to five times as far in the desired direction.  No light radiates from the source
            except in the desired direction. |  
            | Extraordinary Success | Light from the source projects up
            to seven times as far in the desired direction.  No light radiates from the source
            except in the desired direction. |  
            | Mythic Success | Light from the source projects up
            to ten times as far in the desired direction.  No light radiates from the source
            except in the desired direction. |  |  |  | 
  
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