Summon Spirit |
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| Origin | Sorcery | Scope | Moderate | |||
| Archetype | Conjuration | Range | Personal | |||
| Dominion | Spirit | Area | N/A | |||
| Configuration Might | 60 | Duration | One Minute | |||
| Effect Level | S:4, O:2 | Potency | Impressive | |||
| Noise Level | S:4, O:2 | Intricacy | Moderate | |||
| Base Paradigm Cost | S: 51, O: 26 | |||||
| Magicology Levels | Power | Change | Control | Creation | Illusion | Sensitivity | ||
| Description | ||
| Summon Spirit conjures a known spirit to the adept. The spirit remains in the spirit realms (it is not materially manifested by this paradigm). Once summoned, the adept can attempt to Access the spirit (if the adept is capable of that), or may attempt other paradigms targeting the spirit. | ||
| Effects | |||
| Potency for this effect depends on the Summoning Difficulty / Availability of the spirit. | |||
| Scope | Base Scope
(2) Effect is altering a State (1) Range is Personal (or sometimes Touch) Area is N/A Duration Interval is one minute: Moderate (4-9) |
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| Potency | Potency is based on the
higher of the Availability or Summoning Difficulty of the Spirit. Generally, an Availability
of 1 would be a Slight effect. An Availability of 2 would be Moderate, Availability
3 would be Impressive, Availability 4 would be Epic, and Availability 5 or higher
would be Mythic. The base Paradigm assumes a spirit of Availability 3: Impressive (10-20) |
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| Intricacy | Penetrates
Spirit: Moderate (4-9) Familiarity: Familiar: Moderate (4-9) Note: if the adept is not familiar with the spirit in question, the cost would increase to Impressive |
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| Total Base Cost | Spontaneous: 51, Optimized: 26 points. | ||
| Temper Aspects | Maintain is usually necessary (few adepts will be able to conclude the Access process with a spirit within a single Action Interval) even after the Duration has been extended to a Narrative Interval. For most spirits, 3-5 points in Extend will be enough time (a couple of minutes). More powerful spirits may require more time. Overpower is popular to overcome the resistance of the spirit. Build, Delay, and Mechanism are likely aspects as well. Anchor is possible, although the high cost is usually prohibitive - for this purpose, its much easier just to maintain the paradigm until the summoning is complete (i.e. the conjuror has obtained the service of the spirit). |
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| Notes | ||