Quick Dagger |
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| Origin | Sorcery | Scope | Impressive | |||
| Archetype | Conjuration | Range | Personal | |||
| Dominion | Matter | Area | N/A | |||
| Configuration Might | 80 | Duration | One Hour | |||
| Effect Level | S:5, O:3 | Potency | Impressive | |||
| Noise Level | S:6, O:3 | Intricacy | Impressive | |||
| Base Paradigm Cost | S: 75, O: 38 | |||||
| Magicology Levels | Power | Change | Control | Creation | Illusion | Sensitivity | ||
| Description | ||
| Quick Dagger is a specialized conjuration that is designed to be cast with Delay and Mechanism Temper Aspects. It can be held ready for a reasonable length of time. On activation, the paradigm conjures a designated small bladed weapon (or similar sized object) into the hand of the recipient. This occurs in as little time as 1 Option Point, allowing the recipient to perhaps gain an edge in a conflict situation. | ||
| Effects | |||
| Suitable Mechanisms include physical gesturing (brandishing an "invisible" dagger, that suddenly appears in the hand, for example) or vocal commands. | |||
| Scope | Base
Scope (2 points) Scope is altering a State (1 point). Range is Touch: Moderate (4-9). Versions with sight range are possible, this effect assumes that the object begins and ends the conjuration within the Aura space of the recipient. Area is N/A Duration Interval is one hour: Impressive (10-20). This establishes a reasonable Delay Interval. |
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| Potency | Fundamental Inertia: significant changes to physical state, Impressive (10-20 points). | ||
| Intricacy | Penetration:
Physical: Impressive (10-20 points), plus the Sorcery Affinity of the object. Familiarity: Thoroughly Familiar: Slight (1-3 points). This assumes that the designated object belongs to the recipient, and has been in her possession for some time. |
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| Total Base Cost | Spontaneous: 75, Optimized: 38 | ||
| Temper Aspects | Delay is
necessary (1 point per Delay Interval) Mechanism is necessary (5 points or more) Sophistication is useful to protect the effect from dispelling or detection |
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| Notes | ||
| The disadvantage to this sort of Delay / Mechanism held effect is that it can be dispelled rather easily, and is not very hard to detect with Awareness at a close range - the sort of range that a dagger would be effective at, for example. Against non-Aware opponents, however, this can be a very effective surprise tactic. | ||