Pure Flame |
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| Origin | Sorcery | Scope | Impressive | |||
| Archetype | Creation | Range | Sight | |||
| Dominion | Flux | Area | N/A | |||
| Configuration Might | 54 | Duration | Action Interval | |||
| Effect Level | S:6, O:4 | Potency | Epic | |||
| Noise Level | S:5, O:4 | Intricacy | Moderate | |||
| Base Paradigm Cost | S:(73), O:48 | |||||
| Magicology Levels | Power | Change | Control | Creation | Illusion | Sensitivity | ||
| Description | ||
| Pure Flame is a variation of the standard Flame Lance developed by the Tunicos Asules in Merochas. It incorporates an additional element of refinement that results in a brilliant yellow-white flame. This flame is more effective against Jermasaros (things from the Wastes) than typical Sorcerous or natural fire, and is also effective against all manifested spirits. | ||
| Effects | |||
| Like Flame Lance, this paradigm creates a slender, straight tendril of unnatural flame that flashes out from the caster to strike the designated target. Because Sorcery effects aren't natural, this fire disappears after a few moments. This fire is especially bright, and may temporarily blind a target struck on or near the face, in addition to any other effects. | |||
| Scope | Base Scope (2
points) Effect is altering a Form (3 points) Range is Sight (Impressive: 10-20 points) Area is N/A Duration Interval is unaltered: Instantaneous |
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| Potency | Conflict: Attack Value 7 (21 points) | ||
| Intricacy | Restoration/Creation/Depletion:
Creates a complex energy construct: Moderate (4-9 points) Energy: Elemental Fire effects: Moderate (4-9 points) Penetration: effect penetrates Spirit: Moderate (4-9 points) |
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| Total Base Cost | Spontaneous: (73), Optimized: 48 points. | ||
| Temper Aspects | Chain is possible,
but the Attack Value would likely dissipate after only one or two targets. Several
small or fragile/flammable targets could quickly be set aflame through use of this aspect. Diminish is useful for an optimized version, allowing the paradigm to be cast quickly in a conflict situation. This paradigm could theoretically be maintained for more than one Action Interval, attacking the same target again and again. Targeting rolls would have to be repeated with each attack, however. Overpower might be useful to overcome resistance. Target is required (Targeting Trial, no cost). |
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| Notes | ||