Light

Origin Sorcery Scope Moderate
Archetype Creation Range Touch
Dominion Flux Area N/A
Configuration Might 54 Duration One Minute
Effect Level S: Potency Moderate
Noise Level S: Intricacy Slight
Base Paradigm Cost S: 39, O: 20
Magicology Levels Power Change Control Creation Illusion Sensitivity
Description
This is a common effect: creating magical light in an area.  The light created can be of any hue or shade desired, although brightness varies with potency.
Effects
Light is generally created at Touch range, in the form of a glowing globe around a hand, or just overhead, or centered on some object, like the end of a staff.  Creating light at a greater range would also require the Removed Temper Aspect.  Note that because Sorcery effects are not natural, the light does end abruptly at the edge of the area of effect.
Scope Area Scope (3 points)
Effect is altering a Form (3 points) - creation brings a Form into existence
Range is Touch: Moderate (4-9 points)
Area is Aura paces: Slight (1-3)
Duration Interval is one minute: Moderate (4-9 points)
Potency Potency yields brightness.  A typical light source equivalent to a brightly burning torch requires Moderate potency (4-9 points).  Greater potency yields progressively brighter light.   Light of sufficient intensity to be blinding to those who view it requires at least Epic potency.
Intricacy Restoration/Creation/Depletion: Creates a simple energy construct: Slight (1-3 points)
Elemental effects are not necessary for this paradigm.
Total Base Cost Spontaneous: 39, Optimized: 20 points.
Temper Aspects Maintain is typically used (1 point)
Widen is typically used
Notes