Light |
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| Origin | Sorcery | Scope | Moderate | |||
| Archetype | Creation | Range | Touch | |||
| Dominion | Flux | Area | N/A | |||
| Configuration Might | 54 | Duration | One Minute | |||
| Effect Level | S: | Potency | Moderate | |||
| Noise Level | S: | Intricacy | Slight | |||
| Base Paradigm Cost | S: 39, O: 20 | |||||
| Magicology Levels | Power | Change | Control | Creation | Illusion | Sensitivity | ||
| Description | ||
| This is a common effect: creating magical light in an area. The light created can be of any hue or shade desired, although brightness varies with potency. | ||
| Effects | |||
| Light is generally created at Touch range, in the form of a glowing globe around a hand, or just overhead, or centered on some object, like the end of a staff. Creating light at a greater range would also require the Removed Temper Aspect. Note that because Sorcery effects are not natural, the light does end abruptly at the edge of the area of effect. | |||
| Scope | Area Scope
(3
points) Effect is altering a Form (3 points) - creation brings a Form into existence Range is Touch: Moderate (4-9 points) Area is Aura paces: Slight (1-3) Duration Interval is one minute: Moderate (4-9 points) |
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| Potency | Potency yields brightness. A typical light source equivalent to a brightly burning torch requires Moderate potency (4-9 points). Greater potency yields progressively brighter light. Light of sufficient intensity to be blinding to those who view it requires at least Epic potency. | ||
| Intricacy | Restoration/Creation/Depletion:
Creates a simple energy construct: Slight (1-3 points) Elemental effects are not necessary for this paradigm. |
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| Total Base Cost | Spontaneous: 39, Optimized: 20 points. | ||
| Temper Aspects | Maintain is
typically used (1 point) Widen is typically used |
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| Notes | ||