Illusion |
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| Origin | Sorcery | Scope | Impressive | |||
| Archetype | Creation | Range | Sight | |||
| Dominion | Spirit | Area | N/A | |||
| Configuration Might | 36 | Duration | One Minute | |||
| Effect Level | S:(4), O:2 | Potency | Impressive | |||
| Noise Level | S:(5), O:3 | Intricacy | Moderate | |||
| Base Paradigm Cost | S: (60), O: 31 | |||||
| Magicology Levels | Power | Change | Control | Creation | Illusion | Sensitivity | ||
| Description | ||
| This effect creates an illusion, of the caster's design, subject to the limitations of the paradigm (which are several). Illusion is not merely a hallucination - any illusion incorporates an element of spiritual reality, and therefore can affect reality. The line between illusion and material reality is hazy at best. | ||
| Effects | |||
| Neither the Creation Archetype nor the Spirit Dominion are areas of strength for Sorcery, so sorcerous illusions have to be both simple and highly specialized. Optimizing Intricacy in any way "fixes" the particular illusion, requiring a different specific optimized paradigm for each specific illusion. The only practical way to create an multi-sensory illusion using Sorcery is to reduce Range to Touch, or to drastically reduce potency (by using only the Physical Dominion, for example). | |||
| Scope | Base Scope (2) Scope is altering a Form (3) Range is Sight: Impressive (10-20) Area may or may not be a consideration, based on the size of the illusion. Duration Interval is one Action Interval |
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| Potency | The specifics of
imagery will vary according to the illusion desired, but most will require the following: Imagery: Organic: Impressive (10-20), Matter: Slight (1-3) |
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| Intricacy | Creation: Moderate
(4-9) Perception/Illusion: this paradigm affects one sense (sight): Slight (1-3) |
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| Total Base Cost | Spontaneous: (60), Optimized: 31 | ||
| Temper Aspects | Typical aspects include Maintain (1) and Remove (3) | ||
| Notes | ||