Hurl Rock

Origin Sorcery Scope Impressive
Archetype Manipulation Range Sight
Dominion Matter Area N/A
Configuration Might 72 Duration Action Interval
Effect Level S:3, O:3 Potency Epic
Noise Level S:5, O:4 Intricacy Slight
Base Paradigm Cost S: 53, O: 36
Magicology Levels Power Change Control Creation Illusion Sensitivity
Description
This is a fairly simple attack paradigm, making use of an available rock or other object as a missile.  The attack is only indirectly magical, and thus requires no resistance trial.  The attack can be dodged or countered, however.
Effects
The rock to be affected should be in the immediate vicinity of the adept (unless the Removed Temper Aspect is chosen).  This paradigm lifts it from the ground and hurls it at the desired target, moving generally as fast as an arrow would.  This shouldn't require a physics lesson (nor would that be appropriate for Geoza), but it generally takes more sorcerous "ummph" to attack with a larger rock, or to move it even faster.  Increases in attack value from Potency generally result from either the size of the selected rock being larger (where there is a choice) or from the rock moving even faster.  Low attack values, by contrast, would indicate a smaller or slower-moving rock (or both).  
Scope Base Scope (2 points)
Effect is altering a State (1 point)
Range is Sight (Impressive: 10-20 points)
Area is N/A
Duration Interval is unaltered: Instantaneous
Potency Minor change to physical state (Moderate, 4-9)
Conflict: Attack Value 6 (18 points)
Intricacy Slight (1-3)
Total Base Cost Spontaneous: 53, Optimized: 36 points
Temper Aspects Diminish is useful for an optimized version, allowing the paradigm to be cast quickly in a conflict situation
Removed is necessary if the missile isn't in the immediate vicinity of the adept
Target is required (Targeting Trial, no cost)
Notes