Flight

Origin Sorcery Scope Moderate
Archetype Manipulation Range Personal
Dominion Organic Area N/A
Configuration Might 72 Duration One Minute
Effect Level S:4, O:2 Potency Impressive
Noise Level S:4, O:2 Intricacy Impressive
Base Paradigm Cost S: 61, O: 31
Magicology Levels Power Change Control Creation Illusion Sensitivity
Description
Flight grants the recipient controlled three-dimensional movement of his body (and associated clothing and light equipment or weapons).  Like walking or running, flying is an ability which must be learned through experience.  Relative control (and graceful movement) are subject to Physical Trials, with a default difficulty of Challenging (4).  A Physical Adaption specialty could be developed in Flight, which would allow similar Trials at Standard difficulty (2), and which might allow more intricate maneuvering.  Acrobatics Trials could also be used for some in-air maneuvers, although at a default difficulty of Engaging (3).
Effects
Scope Base Scope (2 points)
Scope is altering a State (1 point).
Range is Personal.
Area is N/A
Duration Interval is one minute (Moderate: 4-9 points).  This duration is long enough for most uses.
Potency Enhancement/Hindrance: Impressive (10-20 points)
Fundamental Inertia: Moderate (4-9 points)
Intricacy Energy: Force Elemental effects: Impressive (10-20 points)
Total Base Cost Spontaneous: 61, Optimized: 31
Temper Aspects Maintain might be useful (1 point), although many Sorcerers will simply Anchor such an effect, both for convenience and safety.
Notes
A version of this paradigm with Range: Touch is also possible, at a moderate increase in cost.  Longer duration versions are also possible.