Flame Lance

Origin Sorcery Scope Impressive
Archetype Creation Range Sight
Dominion Flux Area N/A
Configuration Might 54 Duration Action Interval
Effect Level S:3, O:3 Potency Impressive
Noise Level S:(5), O:4 Intricacy Moderate
Base Paradigm Cost S: (55), O:38
Magicology Levels Power Change Control Creation Illusion Sensitivity
Description
This is fairly representative of the most common offensive Sorcery paradigm.  Fire is an obvious choice as an attack medium, given Sorcery's strength in the Energy dominion.  Sorcery is weaker in the Creation Archetype, however, limiting this kind of attack to a moderate power level.
Effects
Flame Lance creates a slender, straight tendril of unnatural flame that flashes out from the caster to strike the designated target.  Because Sorcery effects aren't natural, this fire disappears after a few moments.
Scope Base Scope (2 points)
Effect is altering a Form (3 points) - creation brings a Form into existence
Range is Sight (Impressive: 10-20 points)
Area is N/A
Duration Interval is unaltered: Instantaneous
Potency Conflict: Attack Value 6 (18 points)
Intricacy Restoration/Creation/Depletion: Creates a simple energy construct: Slight (1-3 points)
Energy: Elemental Fire effects: Moderate (4-9 points)
Total Base Cost Spontaneous: (55), Optimized: 38 points.
Temper Aspects Chain is possible, but the Attack Value would likely dissipate after only one or two targets.  Several small or fragile/flammable targets could quickly be set aflame through use of this aspect.
Diminish is useful for an optimized version, allowing the paradigm to be cast quickly in a conflict situation.
This paradigm could theoretically be maintained for more than one Action Interval, attacking the same target again and again.  Targeting rolls would have to be repeated with each attack, however.
Overpower might be useful to overcome resistance.
Target is required (Targeting Trial, no cost).
Notes