Find Water

Origin Sorcery Scope Moderate
Archetype Divination Range Personal
Dominion Matter Area Base Increment
Configuration Might 72 Duration One Action Interval
Effect Level S:5, O:2 Potency Moderate
Noise Level S:1, O:1 Intricacy Impressive
Base Paradigm Cost S:51, O:25
Magicology Levels Power Change Control Creation Illusion Sensitivity
Description
Find Water provides the recipient a sense for the presence of fresh water in the area of effect.  The recipient will also be able to sense its relative purity on a Superior or better Effect Trial.
Effects
Potency assumes no interfering magical emanations.  Generally, no Passive Resistance Trial is appropriate for this effect.
Scope Area Scope (3)
Effect is altering a State (1)
Range is Personal
Area equals Aura paces: Slight (1-3)
Duration Interval is one Action Interval (unaltered)
Potency Potency required is minimal: Slight (1-3)
Intricacy Targeting Matter: Moderate (4-9)
Target is unfamiliar: Moderate (4-9)
Effects add other sense element: Slight (1-3)
Penetration: Matter: Impressive (10-20)
Note: this allows the adept to sense through the ground, etc.
Total Base Cost Spontaneous: 51, Optimized: 25 points.
Temper Aspects Maintain is typically used.
Widen is necessary for larger areas of effect.
Notes
The Slight cost for Potency is a result of the specialized, focused nature of the Paradigm.  More general Divination/Matter effects would require greater Potency.