Find Water |
||
| Origin | Sorcery | Scope | Moderate | |||
| Archetype | Divination | Range | Personal | |||
| Dominion | Matter | Area | Base Increment | |||
| Configuration Might | 72 | Duration | One Action Interval | |||
| Effect Level | S:5, O:2 | Potency | Moderate | |||
| Noise Level | S:1, O:1 | Intricacy | Impressive | |||
| Base Paradigm Cost | S:51, O:25 | |||||
| Magicology Levels | Power | Change | Control | Creation | Illusion | Sensitivity | ||
| Description | ||
| Find Water provides the recipient a sense for the presence of fresh water in the area of effect. The recipient will also be able to sense its relative purity on a Superior or better Effect Trial. | ||
| Effects | |||
| Potency assumes no interfering magical emanations. Generally, no Passive Resistance Trial is appropriate for this effect. | |||
| Scope | Area Scope
(3) Effect is altering a State (1) Range is Personal Area equals Aura paces: Slight (1-3) Duration Interval is one Action Interval (unaltered) |
||
| Potency | Potency required is minimal: Slight (1-3) | ||
| Intricacy | Targeting
Matter: Moderate (4-9) Target is unfamiliar: Moderate (4-9) Effects add other sense element: Slight (1-3) Penetration: Matter: Impressive (10-20) Note: this allows the adept to sense through the ground, etc. |
||
| Total Base Cost | Spontaneous: 51, Optimized: 25 points. | ||
| Temper Aspects | Maintain is
typically used. Widen is necessary for larger areas of effect. |
||
| Notes | ||
| The Slight cost for Potency is a result of the specialized, focused nature of the Paradigm. More general Divination/Matter effects would require greater Potency. | ||