Dispel Mana

Origin Sorcery Scope Impressive
Archetype Destruction Range Sight
Dominion Reality Area N/A
Configuration Might 60 Duration Instantaneous
Effect Level S:4, O:2 Potency Impressive
Noise Level S:5, O:3 Intricacy Impressive
Base Paradigm Cost S: (65), O: 35
Magicology Levels Power Change Control Creation Illusion Sensitivity
Description
Dispel Mana is a general paradigm which can be used to eliminate most active Manashapings.  The paradigm functions by sending multiple tendrils of disruptive Sorcerous energy through the Mana shaping, attempting to break up its structure.  Sorcery cannot dispel Mana as effectively as it can its own effects, but it does so far more effectively than any Mana paradigm could.
Effects
This is not a counter paradigm, but a full paradigm.  It is intended to be used against existing active effects.  It could conceivably be used as a counter effect if it were delayed with a suitable mechanism.
This paradigm cannot be cast without substantial research and optimization.
Scope Base Scope (2 points)
Scope is altering a Form (3 points).
Range is Sight: Impressive (10-20 points)
Area is N/A
Duration Interval is unaltered (Instantaneous)
Potency Conflict: causes target effect to make a Resistance Trial or be destroyed: Impressive (10-20)
Intricacy Impressive (10-20)
Total Base Cost Spontaneous: (65), Optimized: 35
Temper Aspects Overpower is commonly used.
A combination of Delay / Mechanism would make this available for quick use, although the base duration interval (one Action Interval in this case) would make it difficult to delay for very long.  A version specially designed with a longer delay interval would be more practical.
Notes
This paradigm is more intricate than a similar Dispel Sorcery paradigm, because it must affect energies from another Origin.
A version of this paradigm with Range: Touch is also possible, at a reduced cost.