Detect Vermin |
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| Origin | Sorcery | Scope | Moderate | |||
| Archetype | Divination | Range | Personal | |||
| Dominion | Organic | Area | Base Increment | |||
| Configuration Might | 72 | Duration | One Action Interval | |||
| Effect Level | S:5, O:2 | Potency | Slight | |||
| Noise Level | S:1, O:1 | Intricacy | Impressive | |||
| Base Paradigm Cost | S:51, O:25 | |||||
| Magicology Levels | Power | Change | Control | Creation | Illusion | Sensitivity | ||
| Description | ||
| Detect Vermin provides the recipient a sense for the presence of small or tiny creatures (rats or smaller) in the area of effect. This can be useful for detecting infestations, termites, etc. | ||
| Effects | |||
| Potency assumes no interfering magical emanations. Generally, no Passive Resistance Trial is necessary for this effect (most vermin won't be able to resist detection). | |||
| Scope | Area Scope
(3) Effect is altering a State (1) Range is Personal Area equals Aura paces: Slight (1-3) Duration Interval is one Action Interval (unaltered) |
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| Potency | Potency required is minimal: Slight (1-3) | ||
| Intricacy | Targeting
Organic: Moderate (4-9) Target is unfamiliar: Moderate (4-9) Effects add other sense element: Slight (1-3) Penetration: Matter: Impressive (10-20) Note: this allows the adept to sense inside or through walls, etc. |
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| Total Base Cost | Spontaneous: 51, Optimized: 25 points. | ||
| Temper Aspects | Maintain is
typically used. Widen is necessary for larger areas of effect. |
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| Notes | ||
| Both this paradigm and Detect Rot are highly specialized and focused effects, which reduces the required Potency to Slight. More general Divination/Organic effects would require greater Potency. | ||