Detect Vermin

Origin Sorcery Scope Moderate
Archetype Divination Range Personal
Dominion Organic Area Base Increment
Configuration Might 72 Duration One Action Interval
Effect Level S:5, O:2 Potency Slight
Noise Level S:1, O:1 Intricacy Impressive
Base Paradigm Cost S:51, O:25
Magicology Levels Power Change Control Creation Illusion Sensitivity
Description
Detect Vermin provides the recipient a sense for the presence of small or tiny creatures (rats or smaller) in the area of effect.  This can be useful for detecting infestations, termites, etc.
Effects
Potency assumes no interfering magical emanations.  Generally, no Passive Resistance Trial is necessary for this effect (most vermin won't be able to resist detection).
Scope Area Scope (3)
Effect is altering a State (1)
Range is Personal
Area equals Aura paces: Slight (1-3)
Duration Interval is one Action Interval (unaltered)
Potency Potency required is minimal: Slight (1-3)
Intricacy Targeting Organic: Moderate (4-9)
Target is unfamiliar: Moderate (4-9)
Effects add other sense element: Slight (1-3)
Penetration: Matter: Impressive (10-20)
Note: this allows the adept to sense inside or through walls, etc.
Total Base Cost Spontaneous: 51, Optimized: 25 points.
Temper Aspects Maintain is typically used.
Widen is necessary for larger areas of effect.
Notes
Both this paradigm and Detect Rot are highly specialized and focused effects, which reduces the required Potency to Slight.  More general Divination/Organic effects would require greater Potency.