Destroy Vermin

Origin Sorcery Scope Impressive
Archetype Destruction Range Sight
Dominion Organic Area Aura paces
Configuration Might 48 Duration Instantaneous
Effect Level S:3  O:2 Potency Epic
Noise Level S:4  O:3 Intricacy Moderate
Base Paradigm Cost S:(50), O:33
Magicology Levels Power Change Control Creation Illusion Sensitivity
Description
Destroy Vermin kills all designated Vermin (rats, insects, etc.) in the area of effect.  The adept must be able to sense the targets (through Detect Vermin, for example) in order to affect them.
Effects
This paradigm is generally quite effective at ridding an area of pests.  Of course, more pests can then move in.  Passive Resistance Trials are inappropriate for most targets of this effect.  Generally, the Mythguide should assume that all designated targets are killed on any successful result.  Even the bodies will be reduced to dust on a Superior success or better.
Scope Area Scope (3)
Effect is altering a Form (3)
Range is Sight: Impressive (10-20)
Area is Aura paces: Slight (1-3)
Duration Interval is unaltered: Instantaneous
Potency Conflict: Attack Value 4 (12 points)
Intricacy Depletion - Organic: Moderate (4-9 points)
Total Base Cost Spontaneous: 50, Optimized: 33
Temper Aspects Target is required.
Widen is useful
Notes
This effect cannot target anything but rats, insects, and similar vermin.  The limitation is designed into the effect so as to avoid accidental damage to other organic materials or beings in the area.