Darkness

Origin Sorcery Scope Impressive
Archetype Destruction Range Sight
Dominion Flux Area Base Increment
Configuration Might 54 Duration One Minute
Effect Level S:2, O:1 Potency Moderate
Noise Level S:5, O:3 Intricacy Slight
Base Paradigm Cost S: 50, O: 26
Magicology Levels Power Change Control Creation Illusion Sensitivity
Description
Darkness destroys light in an area, preventing the use of sight within that area.
Effects
Potency for this effect depends on the relative amount of external light which is to be destroyed.   Creating total darkness in a dimly lit room is far easier than creating a sphere of darkness in the harsh desert sun.
Scope Area Scope (3 points)
Effect is altering a Form (3 points)
Range is Sight: Impressive (10-20 points)
Area is Aura paces: Slight (1-3)
Duration Interval is one minute: Moderate (4-9 points)
Potency Potency required depends on the relative level of illumination in the environment.  A typical effect will create darkness around a campfire, or in a torch lit room: Moderate (4-9 points).
Moonlit night Slight
Campfire, hearthlight Moderate
Dawn or Dusk Impressive
Overcast daylight Epic
Full daylight Mythic
Intricacy Restoration/Creation/Depletion: Destroys simple energy: Slight (1-3 points)
Total Base Cost Spontaneous: 50, Optimized: 26 points.
Temper Aspects Maintain is typically used (1 point)
Widen is necessary for larger areas of effect.
Notes
More potent effects are possible, but Scope would have to be significantly reduced for the most powerful effects.