Bind Wound (Temporary) |
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| Origin | Sorcery | Scope | Impressive | |||
| Archetype | Transformation | Range | Touch | |||
| Dominion | Organic | Area | N/A | |||
| Configuration Might | 56 | Duration | One Hour | |||
| Effect Level | S:4, O:3 | Potency | Moderate | |||
| Noise Level | S:5, O:3 | Intricacy | Epic | |||
| Base Paradigm Cost | S:(63), O:38 | |||||
| Magicology Levels | Power | Change | Control | Creation | Illusion | Sensitivity | ||
| Description | ||
| Effects | |||
| This paradigm temporarily relieves the effects of a wound or wounds, and prevents worsening of the wound, including bleeding. When the paradigm effects end, however, all wounds and their hindrances return in full, unless some other mystical healing has been performed in the meantime. Natural healing of any affected wounds does not occur while this paradigm is in effect. Costs, Effect Levels, etc. given above assume a generic "Wound." Lesser or greater categories of wounds will have correspondingly lesser or greater costs based on the hindrances involved, as noted in Potency. | |||
| Scope | Base Scope (2) Scope is altering a Form (3). Range is Touch (Moderate: 4-9) Area is N/A Duration Interval is one hour (Impressive: 10-20). This duration is long enough for "first aid" purposes, and could be maintained if necessary. |
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| Potency | Enhancement / Hindrance: this paradigm reduces or eliminates hindrances associated with the wound, including those from shock. Use the highest hindrance associated with the wound, and multiply by three to obtain the cost necessary to eliminate hindrances from that wound for the duration of the paradigm. A typical wound would cost 9 points (+3 Hindrance). Partial reductions of hindrances are possible, but would imply a "partial healing" of the wound, sufficient to prevent bleeding or tearing. | ||
| Intricacy | Nature of Change: this paradigm alters Organic (Impressive, 10-20). | ||
| Total Base Cost | For a Wound,
Spontaneous: (63), Optimized: 38 Note that more powerful versions would require a reduction in Duration (and thus would need to be maintained constantly, suitable only for very brief periods). |
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| Temper Aspects | Maintain is typically used | ||
| Notes | ||
| Sorcery isn't well suited for healing paradigms, given its inherently impermanent nature. Even so, using this kind of temporary solution can be dangerous. Because the wounds are not really "healed" the recipient takes the full effects of the wounds after the paradigm ends - including any applicable Shock Trials. If the recipient has taken additional wounds during that time, the resulting shock could very well incapacitate or even kill him, depending on the severity of the wounds involved. Because of this, sorcerous "healers" have a bad reputation in some military groups, especially among mercenaries. | ||