Bind Spirit |
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| Origin | Sorcery | Scope | Moderate | |||
| Archetype | Manipulation | Range | Personal | |||
| Dominion | Spirit | Area | N/A | |||
| Configuration Might | 54 | Duration | One Minute | |||
| Effect Level | S:4, O:2 | Potency | Impressive | |||
| Noise Level | S:4, O:2 | Intricacy | Moderate | |||
| Base Paradigm Cost | S: 51, O: 26 | |||||
| Magicology Levels | Power | Change | Control | Creation | Illusion | Sensitivity | ||
| Description | ||
| Bind Spirit binds a spirit to a Fetish. The spirit must be readily accessible to the adept and either willing or coerced into accepting the binding. Binding a spirit in this fashion overcomes the reduction in services that generally accompanies Binding a spirit to a Fetish (see Spiritism Profile, Storage). | ||
| Effects | |||
| Potency | |||
| Scope | Base Scope
(2) Effect is altering a State (1) Range is Touch: Moderate (4-9) Area is N/A Duration Interval should generally be expanded to a suitable Narrative Interval (such as a day): Epic (21-35) |
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| Potency | Potency is based on the Summoning Difficulty (i.e. power) of the Spirit. Binding a Spirit with a Summoning Difficulty of 1 would be a Slight effect. An SD of 2 would be Moderate, SD 3 would be Impressive, SD 4 would be Epic, and SD 5 or higher would be Mythic (and likely beyond the capability of Sorcery to affect). This example assumes a spirit of Availability 3: Impressive (10-20) |
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| Intricacy | Penetrates Spirit: Moderate (4-9) | ||
| Total Base Cost | Spontaneous: (76), Optimized: 42 points. | ||
| Temper Aspects | Maintain
is sometimes useful; less powerful effects might be Anchored, resulting in
a potentially infinite binding duration. Overpower is useful to overcome the resistance of the spirit. Build, Delay, and Mechanism are likely aspects as well. |
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| Notes | ||