Spirit Charm

Origin Alchemy Scope Moderate
Archetype Destruction Range Touch
Dominion Spirit Area Base Increment
Configuration Might 64 (Mystical) Duration Permanent
Effect Level S:(3), O:3 Potency Impressive
Noise Level S:(6), O:6 Intricacy Moderate
Base Paradigm Cost S: (35), O: 28
Magicology Levels Power Change Control Creation Illusion Sensitivity
Description
Spirit Charms are typically small bundles of herbs or other materials, placed inside of decorative lockets or carved wooden containers, which can be worn on a cord or chain.  The herbs are those with properties inimical to most spirits.  The presence of such a charm drives out spirits within a small radius around the wearer.  Stronger spirits, or those with sufficient motivation to brave the destructive aura from the charm, will not be dissuaded.  Indeed,  the wearing of such charms virtually guarantees that many spirits will be hostile to the wearer in the future.
Effects
Spirits entering the aura of the charm (basically, any spirit attempting to directly harm the wearer) are attacked.  This version of the charm is permanent, but temporary charms are also possible, using the Alchemical forms of the component materials.
Scope Base Scope (2 points)
Scope is altering a Form (3 points)
Range is Touch
Area is Basic Increment: Slight (1-3 points)
Duration Interval is Permanent  (see Temper Aspects)
Potency Conflict: Attack Value 6 (18 points)
Intricacy Penetration: Spirit: Moderate (4-9 points)
Total Base Cost Spontaneous: (35), Optimized: 28
Temper Aspects Mechanism: Constant (no cost)
Imbed (no cost for Mystical)
Permanent (28 points for Optimized)
Notes
Although the Base Increment for Alchemy is (Aura rank) paces, this effect is typically limited to the be effective only within the actual Aura of the wearer.  This limitation prevents the effect from unintentionally affecting spiritual elements that aren't attacking the wearer, and serves to further concentrate the Potency of the effect.