Curative Potion |
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| Origin | Alchemy | Scope | Moderate | |||
| Archetype | Transformation | Range | Touch | |||
| Dominion | Organic | Area | N/A | |||
| Configuration Might | 81 (Mystical) | Duration | Permanent | |||
| Effect Level | S:6, O:4 | Potency | Impressive | |||
| Noise Level | S:6, O:6 | Intricacy | Epic | |||
| Base Paradigm Cost | S: (60), O: 40 | |||||
| Magicology Levels | Power | Change | Control | Creation | Illusion | Sensitivity | ||
| Description | ||
| The Curative Potion is a form of healing draught that cures most infections and diseases. As with many potions, materials can vary from region to region, but are typically combined in a liquid form with an alcoholic base. The Curative Potion restores the body and strengthens it against infection and disease. Because infections and diseases may have non-organic origins (i.e. spiritual elements), not all can be completely cured by this effect. But the detrimental effects will be removed, and the body given additional strength with which to fight the malady. This alone is often sufficient to lead to a full recovery. | ||
| Effects | |||
| The recipient is allowed to make a Physique (Constitution) Trial against the Severity of the disease or infection, with a positive modifier to the ATC equal to the Potency bonus from the potion. The degree of success obtained reduces the effective Severity of the malady. If the effective Severity of the malady is reduced to zero, the malady is effectively "cured." Note: if the source of the malady is spiritual or mystical in origin, the malady may be able to reintroduce itself into the victim. Treat this as a new incidence of the malady. | |||
| Scope | Base
Scope (2 points) Scope is altering a Form (3 points) Range is Touch Area is N/A Duration Interval is Permanent (see Temper Aspects) |
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| Potency | Potency can vary, a strong potion will grant a +5 bonus to Physique (Constitution) Trials (15 points) | ||
| Intricacy | Nature
of Change: Organic: Impressive (10-20 points) Restoration: varies, typically Impressive (10-20 points) for a serious disease. |
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| Total Base Cost | Spontaneous: (60), Optimized: 40 | ||
| Temper Aspects | Mechanism:
Drinking (no cost) Imbed (no cost for mystical materials) Permanence (equal to base cost, 40 points Optimized) |
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| Notes | ||
| A minor curative might be created "spontaneously," but most maladies will require a more powerful curative developed through research and optimization. Some powerful diseases might require specific effects, targeted at only that disease, to cure. | ||